pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 7, 2006 17:27:35 GMT -5
Just wanted to share a plan I'm working on for an upcoming fight.
1) 5H/10/5 (inside) 2) 6/1/13 (ring) if score < 3 then 5H/9/6 (ring) if score < 2 then 7/1/12 (outside) if score < 1 then 8/1/11 (outside) if round = 6 and endurance_percent > 70 then 4/11!/5 (feint) 9) 5/1/14 (ring) if score < 2 then 9/1/10 (outside); if score < 1 then 11/1/8 (outside); if round = 8 and endurance_percent < 70 then 1/1/8 (outside);
To give a little background, my guy is balanced w/ KP power. His guy seems to be a clincher/slugger but a little tall. I've noticed that in two fights he won a decison (but was winded) and won by KO late (his opponent punched himself out and was exhausted) but I also noticed that he has been stunned on a few occasions.
Both of these bouts start with him clinching and what looks like 4b/8/8. He opened up a little in one match when his opponent tried to outpoint him and started to get tired.
My plan was to try to flash early and if not stay just aggresive enough to win rounds. If he tries to open up I'll try to stun him again.
This is one of my first plans that I've written myself. I just wanted to see what everyone thought. If you need more info let me know.
|
|
|
Post by Evolve <Evil Empire> on Nov 8, 2006 7:43:29 GMT -5
Have you simmed it? The good thing about the advanced simulator is that you can create your opponent and add in a custom fight plan for him.
If he opens up when he gets down a few rounds you may want to throw in a conditional that makes you more defensive if you have won a few rounds and it is late in the fight.
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 8, 2006 16:58:36 GMT -5
Thanks for the feedback E. I did sim it last night and made a few changes. I also added a line late in the fight in case I was winning and wanted to coast or if I was losing and needed something big to win. Hopefully my adjustments will pay off.
|
|
|
Post by Evolve <Evil Empire> on Nov 8, 2006 19:16:32 GMT -5
Yeah, if you are winning by a good margin you wouldn't want to keep testing his chin and running a lower defense, you risk getting knocked out.
Have you ever fought one of Offord's House of Pain's clinchers? I am, I believe, 3-5 against him but he keeps catching me in early fights when I do not know he is a clincher. If you do fight him I have found through scouting his whole gym that he generally stays clinch through the first six or seven rounds and runs about a 5 aggression. He works the body hard, like all clinchers, and then looks for late round knockouts. After looking through his whole gym I know have a fight plan just for him, low power, higher defense, and about a 7 AGG, try and beat him on points. Anyway, the point is, if you fight him, he is clinch at least through the first six in every fight I looked at.
|
|
|
Post by Evolve <Evil Empire> on Nov 8, 2006 20:14:43 GMT -5
And Shizz's Dizzle, if he is behind, begins all-outing in Round 10 or Round 11. I have not seen him do this with all of his fighters, but with quite a few that I have looked at. So, if you get matched up with him, it is a good idea to put a late round line in to prepare for that possibility.
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 8, 2006 23:46:22 GMT -5
Thanks for the info. I'll remember that against Offords. I've only fought Shizz once, my weak chinned slugger against his flasher. Needless to say, I didn't come out of it looking good.
|
|
|
Post by Thor on Nov 9, 2006 0:44:40 GMT -5
pnp
Try to come in with counter then use your kp.
you didnt mention if you have a height advantage?
Whats your fighters named?
also guys I notice you all post fp's to this forum, might be smarter if you dont post plans you are using but sent em by email to a few select friends who could help you so your opponent wont have access to them. ;D
Thor...
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 9, 2006 17:03:18 GMT -5
I won. First time I fought with a FP from scratch. Thanks to Evolve for the advice about putting in some late match conditionals they made all the difference.
Thor- Yeah, I thought about that too. But I figured a very low status rookie fight would be a safe place to post it. Clearly bigger fights will = more privacy
|
|
|
Post by Evolve <Evil Empire> on Nov 9, 2006 19:47:26 GMT -5
The fight plan I put up was an older one, but I do see your point about putting up fight plans. At this stage though I am trying to learn so if someone manages to catch my fight plan and uses it against me so be it. I'd rather have more experienced people look over it and help me correct any problems before moving back to South or another division.
|
|
|
Post by DegeneratopnX on Nov 9, 2006 20:07:57 GMT -5
Usuallyon KP fighters, you can usually test his chin right off for a fast win, or you can work the flash in from score and endurance damage.
I know you won,but a little advise for future reference ;D
|
|
|
Post by Evolve <Evil Empire> on Nov 10, 2006 7:16:18 GMT -5
I agree with that, as flashers usually run high power early you can often catch them at their own game, with an early KO.
|
|
|
Post by DegenerationX on Nov 10, 2006 22:03:42 GMT -5
Well this is a rule of kp
He who allouts with kp vs kp loses every time (unlessof course the other guy is slapping with 1 power)
Also, any kp balanced of kp dancer should own flashers any day of the week.
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 11, 2006 3:01:14 GMT -5
Thanks for the advice DX. I have a few KP fighters but I am usually conservative about using it. I try to pick my spots. Do you use many kp guys?
|
|
|
Post by DegenerationX on Nov 11, 2006 8:26:53 GMT -5
I won 5 World Titles with kp fighters.I also got a few good looking contenders that have a shot at a full run to the gold as well. The best ever IMO at using kp is Albino, Bird, and Kewari. not to forget Iain, Tha Row and a few others are very good at running them.
I have to also tell you this, the bane for kp balanced is kp dancers being ran by a talented manager. They can easily send 100+ ips your way if you mis-scout and use the wrong styles in your fps.
|
|
|
Post by readytobang on Nov 17, 2006 2:39:02 GMT -5
I REALLY disagree with the idea of going Inside against someone that looks like they were set up as a Clincher
I wouldn't go Inside unless I have a very good chance of having a higher Strength then the other man even if you have a higher Strength, going by how the help file says Inside works, against a Clincher (high Strenth) you likely wont get as much out of it as you are giving up on that opening round I'd either go Straight or Feint if you think you have a Speed advantage
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 17, 2006 3:43:55 GMT -5
Normally I wouldn't but I only did it for the first round because I wanted to see if I could KO him w/my KP. After that I pretty much danced outside and slapped him.
|
|
|
Post by jimsardonic on Nov 17, 2006 3:47:25 GMT -5
Even for KOing, there's probably better options in most cases.
If you've got the AGL advantage, you can open up more and use (ring) -- like 5H/11/4 (ring) instead of 5H/10/5 (inside). The AGL boost will help you take less damage for opening up so much.
You could also use (ropes), and drop his AGL. It'll make him more susceptible to taking damage, stun included.
(counter) may be an option if you're taller _and_ faster, which will do a combination of ring and ropes (up your AGL a bit, and drop his a bit) -- and will also give you the +1 STR that you gain from inside.
(inside) should probably give you +1 STR, and make you take 10% more damage -- and not much else.
Seems minor, but a single round like that can lose an entire fight for you. Be careful with your styles, especially (inside), (ropes), and (counter) -- as they've got the ability to really backfire and hurt you a lot.
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 17, 2006 3:51:49 GMT -5
Good point. I can get too aggresive sometimes. I'll have to keep that in mind.
|
|
|
Post by DegenerationX on Nov 17, 2006 18:42:56 GMT -5
Why not use counter to ko him? Obviously you are taller so it should work rather easily instead of ring then taking extra fatigue due to you having kp which means your agl is a bit lower than most fighters.
It also gives your opponents thinking that you are a dancer therefore you can switch up easier.
|
|
pnp
Regional Fighter
Posts: 73
|
Post by pnp on Nov 18, 2006 0:09:58 GMT -5
I always forget about counterpunching. I'll definitely keep it in mind. Thanks!
|
|