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Post by vicmackey on Aug 12, 2007 16:03:33 GMT -5
Hi i am new here, i need some help with a super-middle weight fight on Friday. I have problem with scounting this gut and know how to tackle him. MR Mikael Jensen from Gym Hrulez!. Is he a counter-puncher maybe? he seem to hit hard the first few rounds to get people to protect from a knockdown and then try to outscore them. this could smell trouble to a fighter with not so much KP.... Any help appreciated.
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chico
Rookie Fighter
Posts: 26
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Post by chico on Aug 12, 2007 18:56:50 GMT -5
He looks like a typical KP Dancer to me. He probably has about 12/4 STR/KP. He's never fought anybody taller than himself, so it's hard to tell what he's going to do against you. The good news is that the only way he's going to knock you out is probably by flashing with allout. The bad news is, he's probably going to try it.
I scouted your fighter as well (6'6" and appears to be a sissy), and what jumps out at me is that you always (without fail) slap with 1 power. If I had a KP Dancer and I saw this, I'd definitely try to flash you with something like 5H/11/4 (allout).
If you have any KP whatsoever (even 1 KP with 3 STR), you can knock him out with 4H/8/8 (counter) if he uses allout. In fact, you may want to do that in the first round of the fight just to see what happens.
If he doesn't try to flash you, you should be able to outpoint him easily since you're better at the slapping game than he is.
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Post by vicmackey on Aug 13, 2007 16:42:06 GMT -5
Thanks alot chico! I might try that, you dont think its risky with that little KP? I thought he was a couter-puncher, so big hel there.
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chico
Rookie Fighter
Posts: 26
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Post by chico on Aug 13, 2007 23:22:20 GMT -5
Maybe, but he has a history of flashing in the first round. Since all his opponents have been shorter than him, he's been using something like 5H/10/5 (counter). Since you're taller, he won't use counter; he'll use either inside or allout. Inside is relatively unlikely to work since you have so much agility and typically use high (>10) defense, and he probably knows this. That leaves allout.
As a sissy, if you have KP, it's only real purpose is to protect yourself against allout. I promise you, if he uses allout, 4H/8/8 (counter) will knock him out. If you have an aversion to using your KP, you might as well make your fighters without it. If you never use your KP, it's just a wasted ability point.
Of course, he may not flash you in the first round. He may try to win early with something like 12/1/7 (feint) to try to get you to drop your defense in order to win rounds before he tries to knock you out, but I'm relatively confident he will try it at some point, it's up to you to try to figure out how to protect against it.
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Post by vicmackey on Aug 14, 2007 14:03:21 GMT -5
Thanks again chico, I will try it. Its not that i dont want to use it, its merely that i dont want to use it if i dont have too.Now it seems i do . BR/Vic
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Post by vicmackey on Aug 16, 2007 4:51:53 GMT -5
Thats the way it can go. I lost. Terrible fight.
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chico
Rookie Fighter
Posts: 26
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Post by chico on Aug 16, 2007 21:31:36 GMT -5
That sucks, I was completely wrong, he just out-slapped you. At least you took no IPs. There is something you can learn from this though:
It looks like you used score conditionals similar to this:
if score > 0 then 8/1/11 (outside) if score <= 0 then 9/1/10 (outside) if score <= -1 then 10/1/9 (outside) ...
Let's say your opponent is throwing enough punches to outscore your 8/1/11 (outside), but not your 9/1/10 (outside). So in the first round, you use 9/1/10 and win, then the next round you use 8/1/11 and lose, then you go back to 9/1/10 (outside) and win, then you again go back to 8/1/11 (outside) and lose and so on.
You can use different types of score conditionals to prevent yourself from returning to losing lines as you win rounds. Look at this:
if score <= round-2 then 8/1/11 (outside) #you have lost 1 round if score <= round-4 then 9/1/10 (outside) #you have lost 2 rounds if score <= round-6 then 10/1/9 (outside) #you have lost 3 rounds
If the conditional "score < round - X" is true, it means that you have lost X/2 rounds, or tied X rounds. This can be dangerous, as you will continue raising your aggression as you lose rounds without ever dropping it again, but it would have helped you in your last fight.
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Post by vicmackey on Aug 17, 2007 17:20:52 GMT -5
Not your fault ,my fp was bad. I see what you mean,Thanks . I will try not to make the same misstake twice. I was alittle afraid that if i got a lead of 2 pts. he would have put in an "all-out" (and maybe he had :-) i never got there.
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