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Post by humdrums on Mar 27, 2007 19:31:42 GMT -5
I was wondering what differences there are in the Graduated Division from regular regional and rookies etc (besides starting out with four round fights until you reach a certain status , then six rounders at ten, etc [correct me if I'm wrong about any of this] and was hoping someone would tell me. Thanks for any info you can provide.
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chico
Rookie Fighter
Posts: 26
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Post by chico on Mar 27, 2007 21:03:32 GMT -5
The only difference in the graduated region simulator is that the length of each fight is dependent on the sum of the two fighter's ratings. Total Rating | Rounds | 0-5 | 4 | 6-11 | 6 | 12-17 | 8 | 18-23 | 10 | 24-29 | 12 | 30+ | 15 |
You will have a hard time managing sluggers in this region, because you simply don't have enough rounds to work with at low status. Also, people typically start their fighters with lower CND than in regionals (10-11 should be fine), and then train it up as your fighter's rating increases.
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Post by Evolve <Evil Empire> on Mar 27, 2007 23:43:28 GMT -5
Chico, I have to disagree one one thing, well, semi disagree....we have started trying to run Sluggers in Amateur in EE and we have been having good success because people start with low conditioning. There is the chance in graduated, because most people start low there as well, that a well managed slugger could get through. I start my Graduated Fighters with about 9 conditioning.
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chico
Rookie Fighter
Posts: 26
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Post by chico on Mar 28, 2007 1:23:45 GMT -5
I didn't say it was impossible You'd definately have your work cut out for you though. I played around with albino's calculator, and a clincher would have to use body allouts against a slapping KP dancer to wear him out, and 4H/8/8 (counter) would put you on your ass. Not to mention that flashers would own you. I would love to be proven wrong though, as I can see the havoc that a high-chinned clincher could cause in 15 round fights in a region dominated by KP. I'm curious though, exactly how are your sluggers winning in amateurs?
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Post by firemage on Mar 29, 2007 5:25:55 GMT -5
If you do 50 points of base damage you win by TKO in Amateurs.
I've simmed it a bit, but I have no practical experience with the fighter builds there, unfortunately.
I've tried a slugger vs. a sissy (don't know about kp anymore), slugger had 8 CND, Sissy a bit mor.
My result there so far was, that the slugger had no chance, if the opponent expected the tactic. The slugger basically had to go atleast 6/12/2 (inside) to do that much damage, better yet allout. KP would have killed him probably, so I didn't use it in my experiment, now that I think about it...
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Post by Evolve <Evil Empire> on Mar 29, 2007 23:23:43 GMT -5
The sluggers we have been using aren't running lines quite as heavy as 6/12/2, at least not early. I recently fought LeftJab, who is one of the best in Amateur, and had his fighter registering as obviously tired in Round One. Despite the fact that Agility is multiplied so much in Amateur every succesful Ammy manager will tell you that speed is what wins in Amateur. The managers do not expect a body bashing slugger so they are lower on Agility, low on Conditioning, and high on speed and chin (to avoid flashers). A hard body pounding slugger can wear out an Amateur fighter in four rounds as easily as one can do it in twelve in the regular regions. Also, many people scout my slugger as a flasher and occasionally he'll win on points. There are only three basic fighters in Amatuer...Sissies, Dancers, and Flashers. Sissies are rather plentiful with Flashers a strong second, and it is easy to body allout most sissies in the region safely.
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Post by firemage on Apr 1, 2007 1:34:44 GMT -5
Then I've assumed too much agility for my opponents probably. I would still think, that once the opponents know, they are facing a slugger, they use high DEF lines and avoid taking too much damage. Especially KP Sissies should be a problem... Anyway, I've made a fighter there, let's see how far he can get.
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Post by Gym Quay (Brotherhood) on Apr 1, 2007 16:01:08 GMT -5
I too have made my first fighter, he won his first fight today I am going into this region without much info so i will be learning as i go with my fighter and create more as i learn.
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Post by readytobang on Apr 2, 2007 22:21:17 GMT -5
one way to consider doing it woudl be to make a Clincher type with decent Speed and try to win using Clinch defensivly.. but with the AGG penality that would be an oddity to say the least
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Post by firemage on Apr 4, 2007 16:07:20 GMT -5
With a high speed "clincher" I would rather use feint or inside, depending on if I would want to make damage or score points. However such a fighter would lose against flashers most of the times...
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Post by readytobang on Apr 6, 2007 23:43:03 GMT -5
yah probubly be screwed by Flashers should have a fairly easey time with Sissies tho
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