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Post by seeingstars on Dec 4, 2006 20:09:03 GMT -5
There are nice sites, like Unforgiven's on sissies, but, in an effort to help those who want to run sissies or to beat sissies, I will be typing in a section on Sissy tactics, so you can better understand how they fight, what they do in certain situations, and how to best beat them. I've had good success with them and I just wanted to know if anyone would be interested in me posting this section on this site. Give me feedback on what you would like for me to put in there as well, all input would be greatly appreciated!
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NK
Rookie Fighter
Posts: 19
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Post by NK on Dec 4, 2006 21:04:03 GMT -5
Any information you'd like to contribute is no doubt going to help out many new gyms who will be visiting this forum, I myself, have little to no experiance fighting with sissies and would be interested in hearing what you have to say about them.
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pnp
Regional Fighter
Posts: 73
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Post by pnp on Dec 5, 2006 1:31:57 GMT -5
I would also like to hear more. Maybe you could start with some basic builds and training advice?
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Post by Evolve <Evil Empire> on Dec 5, 2006 7:55:52 GMT -5
I have problems beating them. It is hard to tire a sissy out. My biggest question about them right now would be how viable are they in Heavyweight divisions? I have started playing around with a few of them in Heavyweight Amatuer, they seemed to score well in the sim.
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Post by wolfscorner on Dec 5, 2006 13:20:52 GMT -5
ya man.....i am running sissies at the moment and any help would be great.
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Post by seeingstars on Dec 5, 2006 19:44:24 GMT -5
Cool, cool. Keep the info coming. I started on it, i just need to change the format a bit and I will post them in parts (section) as soon as I can.
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Post by readytobang on Dec 5, 2006 23:26:49 GMT -5
not really Sissy related but I'm always interested on ideas of where to put AP's do people usually prefer to try to round out a fighter with AP's, or continue to excell on the orginal plan? I generally round out with the first few AP's then focus focus focus
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Post by jimsardonic on Dec 6, 2006 2:02:54 GMT -5
I find that usually I'll have an idea of where I want a fighter to be at 18(18), and I'll strive to reach that. After the jump to Contenders, I'll plan ahead towards 28(28), and start working my way towards that build.
You've got to try to consider what would be the ideal build for you at 95 AP's. Sometimes you'll branch off from it, as occassionally, it's hard to stick with the plan -- but more often than not, you'll be able to get pretty close to what you're looking for.
I like this method, as it prevents you from training too much SPD, CHN, CON, or other such AP's that may be merely wasted AP's in later matchups.
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Post by readytobang on Dec 6, 2006 2:56:55 GMT -5
I have created my first sissie well my second one, I retired the first one cus I messed the build up
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Post by Evolve <Evil Empire> on Dec 7, 2006 7:02:22 GMT -5
I have fought my ropist's as sissys sometimes depending on who I am fighting. In amatuer using ropes with lower power lines allows you to score without being scored on much. Even in regionals and rookies I have found I can slap for a win occasionally. I am just starting to run sissies in amatuer heavyweight so we'll see how that goes.
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Post by Bzoo on Jan 24, 2007 13:07:50 GMT -5
A sissy must is KP if you expect to go places... And they can win a WT, (I know my sissy's won 3 ) ... you can not let people think they can allout the body..
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Post by Evolve <Evil Empire> on Jan 24, 2007 23:48:41 GMT -5
I am running KP Sissies in amateurs, they are working rather well.
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Post by readytobang on Jan 25, 2007 12:23:40 GMT -5
I allouted a Sissy's body before twice it worked both tmes but it was the same Sissy so it makes sence that it worked both times
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Post by BZoo on Jan 25, 2007 14:43:31 GMT -5
Allouting to the body is a good idea, but if you're the sissy you can't let it happen for multiple rounds, and the earlier in your fighters life you can catch people trying the better.
I've won plenty of rounds where i was going 5/1/14 (outside) when someone was going 5b/10!/5 (allout) and been just fine to finish out the fight.
Remember it's double damage to you for the allout so you can almost think of it as taking the same damage as a 7 def line against 5b/10/5.
put a couple of endurance condidtionals and a few random rounds to go 4H/8/8 (counter) if you think they're going to allout the body, and it should be a message to future fighters that body allouts will get you KO'd. The earlier in your career you can knock out a few chumps going for broke, the less likely other fighters are to do it, making your fighter have easier fights with less IP's...
On the flip side if you can win and never show your kp, you can really suprise some people and get easy wins at higher status.
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Post by jimsardonic on Jan 25, 2007 21:20:38 GMT -5
put a couple of endurance condidtionals and a few random rounds to go 4H/8/8 (counter) if you think they're going to allout the body, and it should be a message to future fighters that body allouts will get you KO'd. The earlier in your career you can knock out a few chumps going for broke, the less likely other fighters are to do it, making your fighter have easier fights with less IP's... An excellent point. From the other side, though: If you plan to use an allout line, make sure to do it as: if round = x and... I once had a fight with a manager who's a good guy, but I noticed he'd gotten a bit lazy -- and was resting in the 6th, _every_ fight. So, I set 6) 5B/10/5 (allout) ...and figured that my 7) ...conditionals... would pick up the slack. Not so much -- I body allouted him for three rounds before getting KO'd myself, up on score and _way_ up in endurance. Keep your body allouting under _strict_ control!
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Post by readytobang on Feb 22, 2007 23:20:13 GMT -5
I have a Sissy that is working quite well he's 9-1 but in the 1 loss he picked up over 100 IPs heh otherwise he's been smooth sailing, I'm quite pleased
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