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Post by Evolve <Evil Empire> on Nov 26, 2006 14:54:06 GMT -5
Here are some sample endurance conditionals.... 2) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 8/2/10 (ring) 2) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 8/3/9 (ring) 2) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 4/8/8 (ropes) 2) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 6/6/8 (ropes) The score conditional could be left out or modified. The conditionals can be as simple or as complicated as you like, I have put as many as four or five conditions in a statement before. I would think you could run mostly on score conditionals because no matter how much damage you are taking you still only have the one option. But I have never ran a sissy and against fighters who can really dish out IP's, such as clinchers, sluggers, or ropists then you should only be throwing enough punches to win a round. Times when I try and slap to a win, which I sometimes do with my ropist, I'll get a two round lead and then take a round off. Helps save endurance. But that is just me and I confess to sometimes doing nonsensical sh*t.
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